Chaos Units Total War Warhammer
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Total War Warhammer Chaos Guide
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Total War Warhammer Torrent

Chaos Units In Total War Warhammer
- Dragon Ogres are superb, never doubted them ever since I first used them. They wreck most infantry and have a serious charge. I wouldn't say Hellcannon's are entirely worth it, they rarely do much damage and a good volley would require 3-4 at the least, Knight's are decent as a chasing unit provided you play your battles as the enemy tends to spam ranged cavalry into the late-game and they also hit very hard into the flanks of enemies, but they aren't worth it as a standalone unit, they are a little wimpy in prolonged fights. Chaos Spawns are good but they do fall pretty quickly in my experience. Good thing about getting the Spawn chain built is you also get Sorcerors to deal with pesky agents and provide other support for battles and the campaign map.
A good line of Chosen/Chaos warriors is a given. They're slow and expensive but they will treat you well as a force. Haven't really used Chaos Trolls as I'm always skeptical of low leadership units, so going back to Spawns I'd argue are a better choice - But I've had a lot of success with Spawns. Chaos Giants will do all sorts of good things if you don't autoresolve too.
Chaos has a good roster for singleplayer, a lot of flavour to play around with. - edited June 2016So now that I've finished my Choosen line it's a good idea to get Dragon Ogres next, correct?
What about Dragon Ogres vs. Shaggoths? I know that autoresolve does horrible things to single units.. - Junior MemberPosts: 989Registered UsersDragon Ogres are very good. You can use them like you would heavy cav and they are just better at it. The Shaggoth though is down to a preference, since he is slightly weaker then the Giant but makes up for it in speed. Knights are at the moment simply too expensive and come from too high a tier building to warrant getting for what they can do. Certainly still useful, but underwhelming for what they are. I have never bothered to get the trolls building, since Spawn beat them in every way. Hellcannons are useful because they allow you to attack walled cities in one turn, but for actual performance they are one of the most overpriced artillery in the game. They hit hard, but are relatively inaccurate, and only having one battery means they simply take to long to do any real damage. You might as well just take a giant instead. The building though is worth taking for the Gorebeast Chariot. Seriously, those things are horrifying. I have seen those things charge through a front line of dwarf ironbreakers, the Thinderers behind them, and then into the artillery pieces behind them, The only thing I've seen capable of slowing them down is monsterous infantry, monsters or heavy infantry packed thicker then 5 ranks.
I've also found that it is very much worth keeping the Marauder building and upgrading it to get the poison hounds. You get them and the tech that upgrades their movespeed by 10% and you have one of the best flanking units in the game, that and that your going to need them to chase down routing units and the light skirmish cav spam that the empire likes to employ.'Chaos strong. Gors strong. Humans, Elves, Dwarf — weak. We win. We fight, we kill, one day we win. One day soon. You — if you lucky, we eat you, make you into part of us, make you better than you, stronger than any of you, stronger than all of you. Once this arm weak, like you. I eat many of your kind, now I strong.'
—Karzog, Beastigor Charioteer.
This is good advice. Poison hounds will wreck leadership and do untold amounts of damage on the flank, and they'll chase down any pesky pistoliers/marauder horsemen, take out artillery and finish off routing units guaranteeing they won't return. A very good unit for their price. Chosen and Chaos Warriors are simply too slow not to be supported by a fast unit that can chase.
I've also found that it is very much worth keeping the Marauder building and upgrading it to get the poison hounds. You get them and the tech that upgrades their movespeed by 10% and you have one of the best flanking units in the game, that and that your going to need them to chase down routing units and the light skirmish cav spam that the empire likes to employ.- Senior MemberPosts: 487Registered UsersBe aware that Dragon Ogres also suffer from autoresolve, a bit less than Shaggoths. If you are ready to start a new horde now, you can go for Dragon Ogres, 'cause Kholek is a nice combatant himself and you better start levelling him up.
- My Kholek army is:
Kholek
Sorceror (fire)
8 Shaggoths
6 Dragon Ogres
4 Poison Warhounds
I intended it as a joke / gimmick army, but is is insane how thoroughly the demolish enemy armies. They are now my go-to siege army. I take one turn to build a battering ram (I could replace one Shaggoth with a Hellcannon, but meh) and on assault just rush the gate(s). Nothing any enemy can put in front of those gates will stop this force from getting in. On the field, they have proven to be a fantastic rusher army.
In short: Dragon Ogres are awesome.Flag1·1Like - I beat my VH campaign with mostly Chaos warriors(2/3 2hander, 1/3 halberds), supplemented by warhounds first, then Chaos Knights (which are underwhelming, so I should have replaced them with Dragon ogre Shogoth), and a single hellcannon to storm cities ASAP.
Giants are cool, but I never really had time to get them.
Chosen are overpriced, but they can be useful if you want to up your attack power a little without getting a new horde.
I only took 2-4 per warband.
You should focus on the main buildings first, then the buildings granting + XP, then the ones that allow you to field more sorcerers, then the troop buildings.
You probably want to take the chaos warrior building before the XP one, but the other should wait (unless you want Kholek very soon, then you can rush the dragon ogre building). - Agreeing with most of the posts above.
Dragon ogres are definitely 'any good'Wyvern's is good fer one thing, eatin' smashin' smellin' and flyin.' - I love Shoggoths, they absolutely wreck everything.
Chaos spawn are pretty good, unbreakable makes em real reliable.
I honestly was disappointed in the Chaos Knights, their buildings cost so much and are late game tech but the knights themselves just didn't manage to impress me, maybe I just suck at using cav.
I have mixed feelings about hellcannons, they can really devastate stuff but the fire rate and accuracy makes it quite hard for them to really nail those good hits they need.
Chosen are really really good, I get them first thing every campaign, plus they beat everything in autoresolve which is really strong too. - The description of the Hellcannons says that you can somehow guide their projectile from 'first person view' what is that?
press insert with the unit selected and have funThe description of the Hellcannons says that you can somehow guide their projectile from 'first person view' what is that?
- edited June 2016Dragon ogres are great for the campaign. If you want an easy play through then choose kholek as your starting LL. That way you get a bonus with them.
Poison hounds are probably the most underrated unit. Great for killing archers, artillery, and fleeing g units while you commit heavier flankers to charge the main line and counter charge enemy knights. They can reliably chase and kill enemy fast cav, which for chaos is a godsend.
Hellcannons suck, but take 1 for instant siege attacks (its important because you need to maintain a high tempo on the campaign map for income).
Do not take anything that is a marauder. They are cheap, but utter trash.
Exalted heroes work well either on the campaign map assassinating and assaulting units, or embedded as combat monsters.
Kholek is such a beast. On my current legendary campaign, an enemy warrior priest demoralised my army, then the lord of change attacked me. My main army broke in like 20 seconds, and kholek essentially soloed the enemy army ( killed lord of change, 2 giants and 150 troops) while my army regrouped. Stack his ward save and get his HP up and he is essentially unkillable. - Armored chaos trolls seemed pretty fantastic in my experience. They're only a little more expensive than regular chaos trolls, come from the same building, and get a huge 50 point bonus to armor which greatly increases their survivability. They look pretty sweet too.
- Troll leadership is terrible though, they break easily
- edited June 2016
Only if you charge them into front of the enemy battle line without support. I use them or the Greenskins trolls for flanking actions usually. They're about as fast as heavy cavalry.Troll leadership is terrible though, they break easily
Plus, if they do rout, they will come back before long and they'll have been regenerating the whole time they were away. - edited June 2016Armored Trolls are good but leadership sucks, they are imo less usable in legendary but in lower difficulties they are worth of their price. Also Trolls chew trough Gates, other units what i have tried don't come even close.
Personally i'm avoiding Chariots, Knights and Cannons. 1 Cannon if i want to do instant sieges.
EDIT: I'm still getting building for Knights because that 300 income helps with upkeep and need Knights with lances for Archaon quest but replacing them with ogres later. - Why use trolls over dragon ogres though. I havent looked at troll stats, but Dragon ogres have 100+ damage with armor piercing and very good speed. Also kholek = cheaper dragon ogres.
I hope we see throgg down the road, with an army wide or campaign wide leadership boost to trolls to make them more viable.
Just an aesthetic thing mostly, but armored trolls do have much more armor than any dragon ogres and you can get their building a lot sooner.Why use trolls over dragon ogres though. I havent looked at troll stats, but Dragon ogres have 100+ damage with armor piercing and very good speed. Also kholek = cheaper dragon ogres.
I hope we see throgg down the road, with an army wide or campaign wide leadership boost to trolls to make them more viable.- Senior MemberUKPosts: 5,394Registered Usershas anyone found a use for forsaken other than stealing all your money?Team Wood Elves
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For the lulz ofc. Cheaper units with cheaper upkeep and they can take more dmg because armor and regen, but they also route. And they are also fast, not as fast ogres, but honestly for me it's just that I want variety in roster. dmg wise there isn't huge difference.Why use trolls over dragon ogres though. I havent looked at troll stats, but Dragon ogres have 100+ damage with armor piercing and very good speed. Cities skylines best mods reddit. Also kholek = cheaper dragon ogres.
I hope we see throgg down the road, with an army wide or campaign wide leadership boost to trolls to make them more viable.
It's kind of issue how horde growth works to get some variety in roster, build one building and then you need more points for next. Should be that it takes longer to get high tier encampent but you just get buildings with couple points. - Forsaken are probably the most cost effective infantry against non elite infantry ( spearmen ect). They have insanely high weapon damage, decent armor and high leadership. They suffer against elite armored infantry because they lack armor piercing.
And tehy regen. When the battle ends, keep playing at ma speed whilme the enemy runs and regen a lot of HP.
Just an aesthetic thing mostly, but armored trolls do have much more armor than any dragon ogres and you can get their building a lot sooner.Why use trolls over dragon ogres though. I havent looked at troll stats, but Dragon ogres have 100+ damage with armor piercing and very good speed. Also kholek = cheaper dragon ogres.
I hope we see throgg down the road, with an army wide or campaign wide leadership boost to trolls to make them more viable.
I remember I charged 4 hellcannons with 4 Demi Knights to silence them, but one of the cannons managed to hit one of my knights and his leadership tanked to 25%, started wavering and dropped the charge.I wouldn't say Hellcannon's are entirely worth it, they rarely do much damage and a good volley would require 3-4 at the least
Hellcannons may be inaccurate but when they hit they hit like a truck and do extra leadership damage.
I'd say just take one in order to siege faster, I personally took 5 because many norscan armies had a ton of marauder horsemen which were impossible to catch up so I just sit tight and let my cannons blow them away.- My experience with dragon ogres is pretty good. They are worth it. The cannon is a bit mixed. In some battles it's basically useless but it was the first unit in my game that got over 300 kills in battle, not killing routers.'The dog is a peasant and the cat is a gentleman.' H.P. Lovecraft
Cannons are usually near the top of my kill count in my armies. I am not sure if everyone else is aware but their aim gets muuuuuch better once the unit has leveled up.Armored Trolls are good but leadership sucks, they are imo less usable in legendary but in lower difficulties they are worth of their price. Also Trolls chew trough Gates, other units what i have tried don't come even close.
Personally i'm avoiding Chariots, Knights and Cannons. 1 Cannon if i want to do instant sieges.
EDIT: I'm still getting building for Knights because that 300 income helps with upkeep and need Knights with lances for Archaon quest but replacing them with ogres later.- Senior MemberPosts: 2,058Registered UsersEarly on chaos warhounds and forsaken are amazing. Won my legendary campaign on turn 86, they just overran everything. Those units basically hard counter all Norscan and pistolier units. Just remember to pick up the speed upgrade.Flag0·Like