Mass Effect 2 Mattock
Rifle Mass Effect 2 Geth Pulse Rifle Or Mattock Description. If you find product, Deals.If at the time will discount more Savings So you already decide you want have Rifle Mass Effect 2 Geth Pulse Rifle Or Mattock for your, but you don't know where to get the best price for this Rifle Mass Effect 2 Geth Pulse Rifle Or Mattock.We already done the research and spend a lot of time for you.
Off-site requirements
| Mod name | Notes |
|---|---|
| DLL Patcher | Allows game to load user-made DLC mods. |
Author's instructions
You may release mods that depend on Modern Weapon Pack content, but you need to obtain permission from me first.
Redistributing whole mod is not permitted under any circumstances.
Feel free to use and link this mod in any creativity.
File credits
Weapons are based on BioWare's files and ideas.
Thanks to Mgamerz for help with programming.
Thanks to mirageandjazz for help with Halberd weapon.
Donation Points system
This mod is opted-in to receive Donation Points

Version v2.0.1
- Fixed heat-system incompatibility with the ME2 Weaponry Tweaks
- Fixed a bug where N7 Valiant's scope animation was too slow with the ME2Controller mod installed
- Increased Cerberus Harrier's recoil after unintentional decrease
- M-5 Buck stun ability will work on LOKI mechs now
Version v2.0
- 6 new weapons added: N7 Hurricane, Black Widow, M-77 Paladin, L-89 Halberd, M-90 Indra and N7 Valiant
- Object 403 remade to Collector Cannon (model and name changed)
- Eagle changes: laser is no longer visible during first shoot; there is no longer delay when firing single shots; minor texture fix
- Harrier changes: fixed a bug where sometimes muzzle flash didn't display at all; minor texture improvements
- Now Buck deals additional damage against unprotected targets, instead of against armored
- Weapons' unlock requirements changed slightly
- Option to unequip weapon expanded to all classes
- Many other minor changes
Version v1.1b
- Fixed a bug with blackened textures of other DLCs (Cerberus Weapon and Armor; Firepower Pack) after installing texture mods for them.
Version v1.1
- Fixed a bug where sometimes unwanted symbols appeared on a weapon
- Fixed a bug with invalid textures when switching between some weapons
Version v1.0
| M-96 Mattock I | |
|---|---|
| Blueprint Rarity | Uncommon |
| Item Rarity | Uncommon |
| Type | Assault rifle |
| Firing Mode | Semi-automatic |
| Damage | 54 |
| Rate of fire | 405 |
| Max clip size | 20 |
| Ammo | 160 |
| Accuracy | 60 |
| Weight | 25 |
| Blueprint Source | Milky Way |
| Development Materials | Omni-Gel Canister Iron Fluorite Element Zero |
| Augmentation Slots | 0 |
The M-96 Mattock I is an assault rifle.
Description[editedit source]
The M-96 Mattock's increased power is favored by marksmen looking to bring down hardened targets. Its lack of an automatic setting was originally advertised as a feature rather than a shortcoming, as it curbs a user's tendency to spray inaccurate fire under stress.
Blueprint[editedit source]
The blueprint for Mattock I is automatically available as soon as Ryder activates the Research Center on the Tempest or at Site 1 on Eos. Mobile screensaver.
Mass Effect 2 Mattock Vs Vindicator
The following resources are needed to develop this item:
- Omni-Gel Canister x20
- Iron x80
- Fluorite x40
- Element Zero x10
This item has no augmentation slots available during development.
Upgrade series[editedit source]
Mass Effect 2 Walkthrough
- Mattock I
|