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Mods Destiny 2 Forsaken

 
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  1. Armor Mods Forsaken Destiny 2

Armor Mods Forsaken Destiny 2

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Destiny 2: Forsaken - New Warlock Supers And Abilities Official Trailer

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Be sure to think through your choice, because getting your other two subclass trees is not quite as easy or quick. Based on what players have reported, you'll earn additional Seeds of Light by completing the Blind Well activity, which is unlocked after finishing Forsaken's campaign. Manage to successfully finish the Blind Well, and a Seed will potentially drop.

Stop Deleting Shaders One By One

Among the many quality-of-life changes Destiny 2 has received recently is the ability to bulk delete shaders. Rather than getting rid of them one by one, you can now visit Rahool (the cryptarch who decrypts your engrams) to delete them five at a time. It truly is magical to see a bunch of awful-looking shaders go away in the blink of an eye. And, as noted above, don't forget you can now purchase the shaders you do like from the Collection.

Maybe Don't Get Excited About Xur

Mods

Ahead of Forsaken's release, Bungie made some changes to Xur, including where he shows up. You won't find him on the map, and he doesn't just go to whatever place has the current Flashpoint. For his first post-Forsaken appearance, his lineup of items is rather disappointing--two things are the same as the prior week, and none of them are Forsaken gear. He also doesn't have anything of note other than the standard lineup of one piece of Exotic armor for each class and one Exotic weapon; Three of Coins and the Fated engram are gone (the latter could return, but Three of Coins have been deprecated).

Whether things get better in future weeks remains to be seen; he could always show up for an exciting visit like when he offered Gjallarhorn or the current broken weapon du jour. But based on this first week, you may want to keep your expectations in check.

Known Issues To Be Aware Of

While the launch of Forsaken has been relatively smooth, some players on Xbox One and PS4 have had trouble purchasing a standalone version of the DLC, for instance. Those fortunate enough to be playing have also been experiencing issues, which Bungie keeps track of on its website.

On the less serious (but nonetheless annoying) side, the new clan bounties offered by Hawthorne have not been rotating as they should; instead, the same set has been available every day. Given these bounties are the new way to complete your weekly clan challenge (netting you a piece of Powerful gear), that's proven to be a hassle because of how many of them have to be done in Crucible.

Other issues of note include the Ace of Spades quest line. The step requiring Gambit kills requires you to kill an invader five times using a hand cannon. Additionally, Bungie is looking into an issue where you don't get your Oracle Offerings if your consumables inventory is full. To prevent that, Bungie says to ensure you have space in your consumables inventory.

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First Released Sep 6, 2017
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    Amid all the well-founded excitement about the fantastic-looking Destiny 2: Forsaken expansion and all the major, long-overdue system changes that will come with it in Year Two, a few troublesome matters of confusion have a risen. With so many core systems being overhauled, evolved, or retired, that’s to be expected, but one big question hasn’t been addressed until now: With the weapon and armour Mods economy changing so radically, what should we do with our current spare Mods and Mod Components? Do they have any value any more, or can we just dismantle them?

    Well, finally, we have an answer, from our recent Gamescom talks with several members of Bungie. First up, Community Manager David ‘Deej’ Dague explains, via his appearance on our Gamescom After Dark livetream last night, that you’re going to want to make good use of any remaining elemental weapon Mods sooner rather than later, as any such Mod in place during Destiny 2’s big, pre-Forsaken systems transition on August 28 will be locked in forever, or at least until RNG gifts you a duplicate with a different element (and probably different perks).

    “Go and take a look at all your favourite guns'. Deej recommends. 'The weapon Mods you have now, they basically alter the elemental damage that that weapon does. So if you want to be a Solar, or Void, or Arc fighter, now’s the time to lock that in to make that permanent.

    'You’ll have duplicate drops of those weapons with different perk sets, so if you have a favourite weapon that you think you can use to solve every problem, you can collect them with different damage types.'

    “But the Mods for the weapons going forward will be things that change the way they work in a fight. Maybe you want a deeper mag, or maybe you want the weapon to be more accurate. You’ll be able to really customise this weapon so that it’s an extension of your fighting style. But now is the time to make sure that you’ve locked in your damage types. And at that point, do with them what you will.”

    But don’t worry if you have more Mods than you need and a busting inventory (at this point, don’t we all?). In a separate conversation with Forsaken project lead Scott Taylor and game director Steve Cotton, we learned that any surplus Mods can now be dismantled as and when you like. Says Taylor,

    “I have dismantled mine now. The thing that you could do if you want, because we’re not going to have the elemental Mods any more (they’ll will fuse into your guns), Deej was telling me that his advice is ‘If you want this to be a Solar, keep’ it. But I’m dismantling everything.”

    Cotton is emphatic. “We’re giving you permission.”

    “If you don’t, it’s also fine”, clarifies Taylor. “But what will happen is that in your inventory they will change to be deprecated, and you’ll just do the same thing that you would now, except that that’s time that you could be playing Forsaken.”

    So there you have it. Save time, dismantle Mods now, but make sure you use all the ones you want to use first. After the August 28 change-over, there’s no going back.