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For a similar enemy, see Cyborg Zombie.
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May 10, 2019 - Call of Duty: Zombies is a series of game modes, maps, mini-games that are. 2008's Call of Duty: World at War as a mini-game called Nazi Zombies. The premise is a fairly simple tower defense style gameplay where up to. Map Downloads for Call of Duty 5 World at War. DEMON DEFENDER V1.0 A BO3 custom zombie map by Ping998 Mission Brief Humanity’s last battle against the unrelenting demons of hell.

Zombies

The faction emblem seen in the Turned game mode.
Leader(s)Samantha Maxis
Edward Richtofen (formerly/player-determined)
Ludvig Maxis (player-determined)
Oz (Advanced Warfare)
Deimos (K.I.A.) (Nightmares)
Willard Wyler (Infinite Warfare)
Peter Straub (K.I.A.) (WWII)
High Priest of Chaos (Chaos Story)
Appears inCall of Duty: World at War
Call of Duty: Zombies
Call of Duty: Black Ops
Call of Duty: Black Ops (Nintendo DS)
Call of Duty: Black Ops Zombies
Call of Duty: Black Ops II
Call of Duty: Advanced Warfare
Call of Duty: Black Ops III
Call of Duty: Infinite Warfare
Call of Duty Online
Call of Duty: Zombies (comic)
Call of Duty: WWII
Call of Duty: Black Ops 4
CountryNazi Germany
(Originally; Original timeline and Nazi Zombies timeline)
France
(Originally; Dimension 63)
United States of America
(Originally; Exo Zombies timeline, Infinite Warfare timeline)
Roman Empire (Originally; Chaos Story)
Active1292 onwards (Dimension 63)
2061 onwards (Exo Zombies)


1943 onwards (Nazi Zombies)
80 BC Onwards (Chaos Story)

LevelAll
AnnouncerDemonic Announcer
'The Führer had asked for something exceptional from my staff. A soldier who does not rest. A soldier who does not fear. And a soldier who does not shy away from the shadow of death. I have found that soldier. Or perhaps, it is better to say that I have birthed him.'
— Peter Straub, Call of Duty: WWII


Zombies are deceased humans that have been reanimated and are the primary antagonists of the Zombies, Exo Zombies, Infinite Warfare Zombies and Nazi Zombies game modes. They also appear in the Call of Duty: Advanced Warfare gametype Exo Survival as a bonus wave on the map Riot. In the original Zombies mode, they are created by Element 115; in Exo Zombies, they are the product of an Atlas program gone wrong, and in Infinite Warfare Zombies, they are used by Willard Wyler with the intention of killing four actors for a snuff film. They also appear in the Call of Duty: Black Ops III campaign level 'Demon Within', and in Nightmares mode, controlled by the Demigod Deimos.

ZombiesEdit

CreationEdit

Black Ops ZombiesEdit

Aether StoryThough the origin of the zombies remains mostly unclear, various incidents leading up to the creation of the zombies can be found via radio messages found in various maps. It was caused by Element 115 an element found in meteors that can reanimate dead cells. A meteor containing Element 115 is shown in the map Shi No Numa outside in the storage hut area. Meteor fragments can be seen on Kino der Toten, Call of the Dead, Shangri-La, Origins, Der Eisendrache, Zetsubou No Shima, and Revelations. Meteors can also be seen on the Moon whenever it is visible.

The earliest sighting of zombies was in France, during the First World War, sometimes between 1917 and 1918, where the Germans first uncovered Element 115. However, zombies have existed since the Middle Ages, as seen by both the Crusader Zombies and the Templar Zombies found in France.

Cod Waw Modded Maps

While working with Element 115 to power new weapons and the teleporters, Dr. Ludvig Maxis, a German scientist, discovered it could also reanimate dead cells and created an undead army. Unfortunately, this army could not be controlled as the zombies would always go berserk when tested. Edward Richtofen, Maxis' assistant, believed Maxis was not acting quick enough and decided to betray him to further the research.

One day, Maxis used his daughter Samantha's dog, Fluffy (who was pregnant), as a test subject for his teleporter. Unfortunately, something went horribly wrong and Fluffy transformed into the first Hellhound. After this event, his assistant, Richtofen, set his plan into motion when he locked Maxis and Samantha in the teleporter room with the mutated Fluffy.

In Ascension, it is revealed that some Soviet monkeys that were sent to the moon came into contact with Element 115 and were zombified in the process.

By the time of Moon, Crawler Zombies have further mutated into Phasing Zombies, which are able to teleport short distances at fast speeds.

Chaos Story

After the discovery of Prima Materia, a group only known as 'the Nine' created the Sentinel Artifacts to harness and contain the powers of Prima Materia. These Sentinel Artifacts, upon activation, will create a Trial to prove an individual 'worthy', transforming people into Zombies and various other undead creatures as enemies to fight within their Trial.

Exo ZombiesEdit

In Exo Zombies, the Atlas Corporation deployed massive amounts of Manticore bio-weapon, intending to end the prison riot in New Baghdad. Instead, the deceased rioters were reanimated into mindless creatures, Zombies.

Nazi ZombiesEdit

Doctor Peter Straub was requested by the Führer Adolf Hitler to create a type of soldier that does not rest, fear or shy from the shadow of death. He joined Heinrich Himmler's Ahnenerbe and was informed by Klaus Fischer that the hilt of a legendary sword belonged to the Holy Roman Emperor Frederick Barbarossa was discovered within a mining town of Mittelburg, Bavaria. Straub and Heinz Richter's men investigated in the town and acknowledged that the hilt is protected by a magnetic force. Straub and his men siphoned the energy from the hilt. Two guards were killed by the force during an experiment and soon were reanimated. The dead guards attempted to kill Straub before more guards to arrive. Straub named the new energy 'Geistkraft' and used it to conduct through the human nervous system, which activates the most primitive parts of the human cerebellum. Straub augmented the reanimated corpses' strength and speed, thus he created Zombies.

AppearanceEdit

Black Ops ZombiesEdit

In House, Overlook and Facility, the zombies are of unknown nationality. Their eyes glow red, similarly to the zombies in Dead Ops Arcade, Mob of the Dead and Gorod Krovi. It features the return of Hellhounds, although they look less hairy and are not on fire. They also don't appear on their own round; they come with normal zombies. The player must open the first door for them to start coming.

In Temple, the zombies are Vietnamese soldiers. They act the same as the ones from the other Call of Duty: Black Ops (DS) maps. They retain the red eyes like the zombies from the other maps, too. Unlike the other Call of Duty: Black Ops (DS) maps, it does not have Hellhounds.

In Green Run, Nuketown Zombies, Die Rise, and Buried, the zombies have now gotten more numerous and now have blue eyes due to Richtofen's control (Richtofen switches souls with Samantha and becomes demonic announcer at the beginning of round 25 in Nuketown Zombies). In Die Rise some zombies have armor that gives them a small amount of extra health. This extra health is only really noticeable on rounds 1 and 4; it takes two knife slashes to kill a zombie on round 1, and 4 slashes on round 4.

In Mob of the Dead, the zombies now have red eyes due to the map taking place in Purgatory, meaning the 'zombies' in the map could be more demonic in nature.

In Buried, zombies are now dressed in American western attire, such as cowboys, prospectors and barmaids. The traditional blue eyes return, as the map is set during Richtofen's control, however should the player choose to follow Maxis in all three Easter Eggs the eyes will glow orange, as Maxis gains control of them.

In Origins, the zombies return to the classic yellow eyes, as it is explained in-map that Samantha is once more in control of them (through whether it is the same Samantha that talks to the players or a younger version is not fully explained). However, the Crusader Zombies have white or purple eyes, with the most popular and accepted theory being that they do not listen to any Demonic Announcer and simply act on primitive survival instincts. This would make sense, seeing as they would have been zombified long before the ancient ruins were discovered.

Exo ZombiesEdit

In Exo Zombies the eye color of a zombie indicates the type of zombie rather than its 'master' or one in control, and they all appear together at the same time. Yellow eyes indicate a regular zombie. Blue eyes would indicate that a zombie has EMP or teleporting abilities. Red eyes would indicate a fast moving Charger or spiked zombie. Green eyes indicate an explosive or host zombie. White eyes indicate a zombie with tactical armor.

Infinite Warfare ZombiesEdit

Zombies in Infinite Warfare have different clothing depending on the time a zombie's map takes place. For example, zombies in Zombies in Spaceland have 80s style clothing, while zombies in Attack of the Radioactive Thing have 50's style clothing. The Zombies' eyes usually glow yellow unless the player is downed, in which case the player sees zombies with red eyes along with a horizontal lens flare.

Nazi ZombiesEdit

Tawer

In Nazi Zombies, all zombies wear Wehrmacht uniforms covered with bloodstains. They have dislocated jaws and their body parts are ripped apart, exposing the skeleton and organs of their body, such as intestines.

Special ZombiesEdit

While zombies exhibit a variety of features and behaviors depending on their location, some formerly-human undead prove to be an almost entirely different monster. There are even some that were not human to begin with.

The zombie variants include:

HellhoundsEdit

Main article: Hellhound

Hellhounds are dogs that appear in ever one of Treyarch's games with a Zombies games and their mobile spinoffs. They are a vicious and murderous type of enemy that appears on Shi No Numa and Der Riese on Call of Duty: World at War as well as appearing on Call of Duty: Black Ops in Kino der Toten, Dead Ops Arcade, Moon, on Call of Duty: Black Ops (DS) in House, Facility, Overlook, Call of Duty: Black Ops II in Green Run maps, but only in customization of a private match, and Call of Duty: Black Ops IIIin The Giant and Der Eisendrache. A rumble of thunder and an ominous guitar note will be heard at the start of a Hellhound round, as well as the Demonic Announcer saying 'Fetch me their souls!' at the start of the round on Call of Duty: Black Ops, and after the first Hellhound spawns in Call of Duty: World at War.

On these rounds, the arena becomes foggy. They are the puppies of Fluffy, Samantha's pet dog who Richtofen and Maxis turned into the 'Original Hellhound'. They possess the ability to teleport (but only use it to appear on the map), and they appear with a bolt of lightning marking where they spawned at. The ground rumbles when a Hellhound has spawned nearby. They are weaker in terms of attack power and health than normal zombies, but are also much faster and may spawn anywhere on the map, rather than fixed positions.

After round 16 on Der Riese, Hellhounds spawn at the same time as the regular zombies, but also still get separate rounds where they appear alone. When the last Hellhound of the round is killed, it will drop a Max Ammopower-up. When a Hellhound round ends in Der Riese and Kino der Toten, 'Beauty of Annihilation' is heard. The same goes for Pentagon Thief rounds in 'Five' and Space Monkey rounds in Ascension. 'Five' and Kino der Toten, both from Call of Duty: Black Ops, feature a new kind of zombie called Crawler Zombies. The Crawler Zombies is a zombie that crawls on all fours (hands and feet). It emits an 'aura' of Nova Gas upon death, unless it is killed by a Ray Gun, Thundergun, explosives or melee weapons. Apparently, the Crawler Zombies were a failed experiment by Maxis, according to Richtofen.

In Call of Duty: Black Ops (DS), Hellhounds look less fluffy and are not on fire, but still look badly burnt. They do not come on their own round; they come in with other zombies after opening the first door on the map.

Space MonkeyEdit

Main article: Space Monkey

Ascension features its own exclusive 'special round' enemy, the Space Monkeys. In-game, they appear in the same manner as the Hellhounds that they replaced. There is a misconception that in order for them to be able to appear, the player would have to have the power turned on and that one player has to have a perk. When a Space Monkey round begins, the map turns into a yellowish-color for a moment, then the map turns dark-orange, with an alarm buzzer being heard, and the cosmodrome's announcer saying 'Warning, re-entry detected. All security personnel on high alert.' Space Monkeys will appear and try to steal the player's perks by jumping onto and attacking the Perk-a-Cola machines. If the player is too close to a monkey, it will jump, and upon landing, releasing gas that impairs vision and movement. They can also damage the player directly. If they are all killed before they can even touch a perk machine, they will drop a Max Ammo and the Random Perk Bottle power-up, which gives the player a free perk.

George RomeroEdit

Main article: George Romero

In Call of the Dead, George A. Romero appears as a 'special guest' boss zombie that follows the players around. He will continually follow players until he is killed. He is very difficult to kill due to his extremely high health, and when he is shot (or he hits a player) he will go into a 'berserk' state and sprint after players when he is hit, although the water areas can be used to calm him down by running into them. Insta-Kill and Nuke power-ups are completely useless against him, and he will simply laugh when hit by a Nuke. He can also emit a special yell that causes all zombies in the vicinity to go into a very fast sprint, a feature not seen since Verrückt. Nearby zombies can absorb the electricity emitted from the stage light that he carries around as a weapon, and use it to stun the player upon contact. When he dies, he will drop the Death Machine and the Random Perk Bottle power-ups. If the player that killed him has performed the Original Characters Trapped Easter egg, he will instead drop a Lightning Bolt power-up, which when grabbed, is actually the Wunderwaffe DG-2. However, he is not permanently dead, and he spawns again after two rounds (including the round when he was killed).

Zombie MonkeyEdit

Main article: Zombie Monkey

In Shangri-La, Zombie Monkeys appear for the first time. They can be seen around the edges of the map, but only enter the map when a power-up appears. They then take the power-up and randomize it on their back. They must be killed before they leave the map or the player will lose the power-up. If the player takes the power-up when the monkey is going for it, the monkey will chase and hit them before leaving

Napalm ZombieEdit

Main article: Napalm Zombie

The Napalm Zombie walks extremely slow and will kill zombies in his path to reach the player. When he reaches a player or is killed, he explodes and leaves a patch of Napalm where he was.

Shrieker ZombieEdit

Main article: Shrieker Zombie

Shrieker Zombies run extremely fast and will try to blind the player when they reach them. If they're killed while screeching, all of the surrounding zombies will be killed along with it.

Astronaut ZombieEdit

Main article: Astronaut Zombie

Astronaut Zombies appear for the first time in Moon. They have high health and special abilities. When they reach a player, they will teleport them and steal a random perk. When killed, they explode and push the players backwards.

SpeedEdit

The zombies have varying speeds and movements, and some are exclusive to certain maps. These speeds are:

  • A slow stumble with arms by their sides.
  • In Shi No Numa, zombies might stumble around in a sort of sideways manner with arms by their sides and with their shoulder tilted towards the player.
  • The Nazi zombies on Verrückt, Der Riese and Kino der Toten may occasionally Goose Step march when walking up to a barricade.
  • A normal walk with their arms waving in the air and their faces glancing upward at the sky.
  • A jog with arms straight out, like a stereotypical zombie.
  • A fast run. Their arms move back and forth, similar to a human.
  • A sprint, with one arm in front of them pointing down and the other behind them in the air.
  • In Verrückt (Call of Duty: World at War only), Call of the Dead, Moon, Origins, and Black Ops III maps, some zombies have a human sprint-like speed with their shoulders forward and arms moving as a person would while running (although to less of an extent). These are considerably faster than any other speed, and run at roughly the same speed that the player does with a high-mobility weapon (without sprinting). The sprinting zombies on Call of the Dead are running more human-like than sprinting zombies from Verrückt. Any gun class other than a high-mobility weapon will require the player to sprint in order to not get caught by them. In Call of the Dead, zombies are brought to this speed by a special yell from George A. Romero, but in Verrückt, they will merely spawn sprinting. In Moon, however, they will begin to sprint after the player once they are launched by the Gravity Lifts. This also causes crawlers to quickly scramble towards the player on its hands and knees (even when both legs are missing). They will also sprint if the player stays in No Man's Land for a long period of time. In Origins, zombies are brought to this speed by running after the Tank in a similar fashion to the bus in Green Run. However, the animation for running is the same as the Call of the Dead and Moon sprinting zombies. Note that if a zombie catches up to a player on the tank, they will continue sprinting, which may be frustrating to most players, especially ones who do not have the Juggernog perk. In Black Ops III, some zombies will spawn sprinting in later round just like in Verruckt but the animation is reused from Call of the Dead and Moon.
  • Since Der Riese (including the World at War version),beginning with Round 4 the last zombie of a round will start sprinting. In Call of Duty: Black Ops, it initially goes with its normal speed until aggravated while in the other games it starts sprinting as soon as the second to last zombie is killed. In Shadows of Evil and Der Eisendrache, if the player leaves the last zombie alive for a long period of time, it will start sprinting at any round.
  • In Ascension (Call of Duty Black Ops only), zombies sometimes crouch down and perform a roll towards the player, or maybe even sidestep to avoid getting hit. When they sidestep they appear to lose their balance and slow down to a slow walk before they finish sidestepping.
  • In Moon, when outside on the surface, zombies float around a lot due to the gravity.
  • In the Call of Duty: Black Ops (DS) maps, they walk with their arms out for the first few rounds, then start to sprint with their arms to their sides, like the zombies in Zombie Verrückt.
  • In Green Run, zombies that are chasing the bus will sprint extremely quick, faster than in any previous map.
  • Zombies inside or on top of the bus in Green Run will slowly stumble to the left and right towards the player due to losing their balance while the bus is moving. Oddly, even when the bus is not moving, they still walk sluggishly in the same fashion as if it were still moving.
  • After about round 10, zombies on Shadows of Evil tend to stumble and falter, catching themselves on their hands to stand back up again.

BehaviorEdit

Zombies will only attack a player through melee attacks; they do not use weapons. Zombies can be gibbed, but will continue to attack the player even after having lost half of their limbs. Note that in-game, it is impossible to destroy a zombie's legs so that it will be forced to crawl if it is already missing an arm. Zombies will not continue to attack players who have been downed, instead continuing onwards to the next player as if the one who has been downed is not there.

Zombies typically chase after the closest player, and can be distracted by either approaching or attacking them. Alternatively, a Monkey Bomb and Lil'Arnie or a human who has been 'turned' by the V-R11 will serve to divert their attention for a short time. Also, the Pack-a-Punched Crossbow, the Awful Lawton, the Pack-a-Punched Acid Gat, the Vitriolic Withering, and the Boom Box acts as a distraction weapon.

In both Call of Duty: World at War and Call of Duty: Black Ops, zombies retain some vestiges of human behavior and intelligence. They are capable of limited speech, including shouting the words 'Sam' when attacking the player, or 'Monkey' when presented with a Monkey Bomb. Also slower moving Nazi zombies will at times appear to march. And in Ascension, zombified Spetsnaz soldiers will sometimes roll or sidestep to avoid being shot, a battle maneuver used by the group.

According to George Barkley, humans who are in the process of becoming a zombie suffer from short-term memory loss, psychosis, delusion, and paranoia.

HealthEdit

The health of zombies increases with every round. Zombies start with 150 health on Round 1, and gain 100 health every round until round 9. Upon reaching round 10, their health is given a 1.1 multiplier every round.

For example, a zombie has 550 health on Round 5, 1045 on Round 10, 2710 on Round 20, 47295 on Round 50 and 5552108 on Round 100.

Damage MultipliersEdit

With any weapon, damage is applied to zombies. A head or neck attack will multiply weapon damage by 2.0, a chest or torso attack will multiply weapon damage by 1.5, and a limb or groin attack will multiply weapon damage by 1.0. It's recommended to use a LMG or other good high damaging/amount of ammo clip weapons and to use them when training zombies

Exo ZombiesEdit

Zombies in Call of Duty: Advanced Warfare are different than the zombies of Treyarch's Zombies mode. Their first appearance is in the final wave of Exo Survival on Riot. The player is notified of a Manticore launch and the map becomes covered in fallout waste, and then zombies begin to attack the player. These zombies are fast but have low melee damage compared to the ones in Treyarch's Zombies mode. They can be killed with a few shots from any weapon. Some zombies wear Exoskeletons and can use the boost ability. The players must survive until extracted by a Warbird. Completion of this wave rewards the player with a zombie character and armor for multiplayer.

Zombies also appear in the game mode Exo Zombies. They look and act more like the zombies from Treyarch's Zombies mode than the zombies in Riot. Some differences, however, include that they do lower damage, some have special powers, and more parts can be gibbed off at once. Furthermore, zombies wearing exoskeletons are capable of lunging, and may also dodge shots.

They are created by a Manticore strike. In the intel from Bio Lab, Irons states that Manticore has a second effect to regenerate cells that are possibly dead, but this was unconfirmed.

The Exo Zombie variants include:

NightmaresEdit

In Nightmares mode, the zombies were created for use by the Demigod Deimos to destroy mankind.

The zombies in this mode are different from in Zombies mode in that they have much less health, sometimes only taking one shot to kill even from the MR6; however, health between zombies vary throughout missions. There are also several different versions, such as ones that are on fire and explode when killed, an EMZ-like electrified variant, and another electrified one with armor on.

Infinite Warfare ZombiesEdit

Cod Waw Zombies Maps Tawer Defense

The zombies in Infinite Warfare inhabit the maps played in-game, horror movies created by Willard Wyler that the four playable characters are sucked into. Wyler supposedly controls the zombies since he is heard as the announcer in-game. It is thought Wyler sold his soul to Mephistopheles (servant of The Devil) to make good films, which is supported by a cipher in the Pack-A-Punch room on Zombies in Spaceland, and would explain how he controls the zombies.

The Infinite Warfare Zombie variants include:

Nazi ZombiesEdit

Zombies appear in Call of Duty: WWII'sNazi Zombies game mode. As opposed to earlier interpretations, the zombies here are the corpses of fallen soldiers in combat that were later, experimented and supposedly used as military weapons created by a new source of energy known as Geistkraft through the scientific research of German physics. The energy empowering these zombies supports their nervous system by the mechanical augmentations attached to them providing life even to the most gruesome and heavily repurposed monstrosities. According to the description for 'The Final Reich' and Marie Fischer, the reason why these 'weapons' intended to push back the allies were released into German territory is that the Germans themselves had no idea what they were dealing with. They will occasionally growl or yell out in a heavily distorted German voice, hinting that their brain is still active enough for basic intelligence. They have a very mangled appearance as most zombies appear to have dislocated jaws, jagged teeth, milky white eyes, and some in varying stages of decomposition, such as the Pest for an extreme example. This gives them a macabre and sickening appearance. Some of which probably appear out of nowhere terrifying its victim.

These zombies move fast, attack with moderate melee damage and are deadlier in groups. They can be killed with a few shots but some powerful weapons can overwhelm them with fewer shots. Special Zombies are equipped with hazards and weapons and have their own behavioral patterns.

The Nazi Zombie variants include:

GalleryEdit

A group of Nazi zombies.
A group of Japanese zombies.
A group of American zombies.
A group of Astronaut zombies.
A group of Russian zombies.
Another group of Russian zombies.
A group of Asian zombies.
A group of zombies on Moon.
Two zombies in Nuketown Zombies.
A zombie in TranZit.
A group of Chinese zombies.
A group of Alcatraz zombies.
Some Call of the Dead Zombie models. (Note the Hellhound, which doesn't appear in Call of the Dead.)
Some Shangri-La Zombie models.
Moon Zombie model.

Custom Cod Waw Zombies Maps

Zombies in TranZit.
Render of a zombie from TranZit in Call of Duty: Black Ops II.
Zombies seen in Die Rise intro.
A group of zombies in Buried.
A group of German zombies.
A crowd of zombies in the distance in Call of Duty: Advanced Warfare.
Zombies on the map Riot
A group of zombies from the Exo Zombies trailer.
A group of zombies in Outbreak.
More zombies in Outbreak.
Zombies in the map Infection.
A zombie on the map Carrier.
Zombies in the map Descent.
Zombies seen in a Zombies reveal image for Call of Duty: Black Ops III, in the Zombies map Shadows of Evil.
Zombies roaming the streets of Morg City.
Zombies in the prologue for Shadows of Evil.
Zombies in Nightmares mode.
Zombies in Der Eisendrache.
A horde closing in on Takeo.
A zombie in Zetsubou No Shima.
Surrounded by a horde.
Zombies in Gorod Krovi.
Zombies seen in the opening cutscene.
Zombies in Zombies in Spaceland.
More zombies in Zombies in Spaceland.
Fighting a 'Big Pirate Zombie' in Escape from Zombie Island.
Fighting a horde of zombies in Escape from Zombie Island
A zombie seen in the The Final Reich reveal trailer.
More zombies in The Final Reich.
A close up of a zombie in The Final Reich.
A group of zombies in Blood of the Dead.
A group of zombies in Classified.

TriviaEdit

GeneralEdit

  • The player can equip the melee weapon the zombies use (appropriately named 'BRAAAINS...') using the console commands in World at War and Black Ops. In Black Ops II, the weapon is directly available in Turned.
  • Sometimes a headless zombie will keep walking and continue to take damage every second until they die, upon which the full 100 points for the headshot is awarded. Furthermore, it may take several more hits to finally die, depending on current round and amount of time it's been headless.
  • If a zombie cannot hit a player in a certain amount of time, the zombie dies, allowing another zombie to spawn.
  • Zombies' heads will explode upon the end of the match. The same can occur to a zombie if it cannot hit the player after a certain amount of time.
  • A few of the zombies' voice clips were used as a sound effect for a Halloween decoration called 'Possessed Wall Hanger'.[1]

Call of Duty: World at WarEdit

  • If a grenade is thrown at a zombie that is about to come out of the ground, it will go into a crouching stance.

Call of Duty: Black OpsEdit

  • On the Nintendo Wii version, the zombies' voices are higher in pitch.
  • In Call of Duty: Black Ops (DS), sometimes when knifing a zombie, there will be a delay before it dies.

Cod Waw Zombies Maps Tower Defense 1

Call of Duty: Black Ops IIEdit

  • A zombie can be seen on top of a balcony in the non-canonical ending of the campaign, while everyone is dancing.
  • Walking zombies appear even during higher rounds, though they become less common.
    • This is not the case in Origins, however.

Call of Duty: Advanced WarfareEdit

  • In Riot, the zombies are very agile. They also make animal-like shrieks, and lack the glowing eyes of those in Exo Zombies.
  • In Riot, a zombie may boost jump even if it lacks an exoskeleton.
    • If the player looks closely at a zombie in Riot after it jumps and lands, it will briefly pose as though it was holding a weapon. This is more noticeable on the ones with exoskeletons.
  • Zombies sometimes minimally flinch when shot at, or melee attacked, unlike in Treyarch's Zombies mode.

Call of Duty: Black Ops IIIEdit

  • Zombies seen in Shadows of Evil seem to sometimes fall down before getting back up again.

Call of Duty: WWIIEdit

  • In The Final Reich, a zombie can perform a 'jumpscare' sequence by breaking the glass while a player is using the valve.
  • Judging by the steam trading card depicting them, zombies are referred to as 'Wicht' (Wretches) by their creators.

Call of Duty: Black Ops 4Edit

  • Zombies appear in the Specialist HQ mission for Recon as enemies, with a Blightfather spawning in as well.
  • Zombies appear as enemies in Blackout in Zombies-themed areas. When killed, they drop various loot.
    • There are also 3 playable Zombie characters in Blackout as of Operation Grand Heist.
      • John Doe
      • Jane Doe

ReferencesEdit

  1. https://www.youtube.com/watch?v=CmMW6PnbEvc
Treyarch Zombies (Aether Story) (Chaos Story) (Timeline)
Games
Main:Call of Duty: World at War·Call of Duty: Black Ops·Call of Duty: Black Ops II·Call of Duty: Black Ops III·Call of Duty: Black Ops 4
iOS/Android (Non-Canon):Call of Duty: Zombies·Call of Duty: Black Ops Zombies
Other (Non-Canon):Call of Duty Black Ops DS
Maps
World at War:Nacht der Untoten·Verrückt·Shi No Numa·Der Riese
Black Ops:Kino der Toten·'Five'·Dead Ops Arcade·Ascension·Call of the Dead·Shangri-La·Moon
Black Ops II:Green Run·Nuketown Zombies·Die Rise·Mob of the Dead· (Cell Block) ·Buried· (Borough) ·Origins
Black Ops III:Shadows of Evil·The Giant·Dead Ops Arcade 2: Cyber's Avengening·Der Eisendrache·Zetsubou No Shima·Gorod Krovi·Revelations
Black Ops 4:Voyage of Despair·IX·Blood of the Dead·Classified·Dead of the Night·Ancient Evil·Alpha Omega
Black Ops DS (Non-Canon):House·Facility·Temple·Overlook
Playable Characters
Marines·'Smokey'·John 'Banana'
'Tank' Dempsey·Nikolai Belinski·Takeo Masaki·Edward Richtofen/Samantha Maxis
John F. Kennedy·Robert McNamara·Richard Nixon·Fidel Castro
Sarah Michelle Gellar·Robert Englund·Danny Trejo·Michael Rooker
Abigail 'Misty' Briarton·Marlton Johnson·Russman·Samuel J. Stuhlinger/Edward Richtofen
Billy Handsome·Michael 'Finn' O'Leary·Salvatore 'Sal' DeLuca·Albert 'Weasel' Arlington
Nero Blackstone·Jessica Rose·Floyd Campbell·Jack Vincent
Scarlett Rhodes·Bruno Delacroix·Diego Necalli·Stanton Shaw
Gideon Jones·Christina Fowler·Jonathan Warwick·Godfrey
CDC Soldiers·CIA Agents
Alcatraz Guards·Alcatraz Prisoners
Zombies
iOS/Android Exclusive (Non-Canon):Rook
Black Ops DS Characters (Non-Canon):Michael Shaw·Yuri Raslov
Non-Playable Characters
Demonic Announcer·Ludvig Maxis·Sophia·Peter McCain·H. Porter·Fluffy·Gersh·Yuri Zavoyski/Pentagon Thief·Harvey Yena·Pablo Marinus·Gary·Brock·Schuster·Groph·Bus Driver·George Barkley·Stanley Ferguson·Arthur·Eddy·Shadowman·Lehmkuhl·Monty·Alistair Rhodes
Factions
Main Groups:USMC·Red Army·Imperial Japanese Army·Wehrmacht·Group 935·Ascension Group·CIA·CDC·The Flesh·Alcatraz Guards·Alcatraz Prisoners·Broken Arrow·Division 9·The Order
Quests/Easter Eggs
Normal:Fly Trap·Casimir Mechanism·Original Characters Trapped·Eclipse·Richtofen's Grand Scheme·Tower of Babble·High Maintenance·Pop Goes the Weasel/No One Escapes Alive·Mined Games·Little Lost Girl·Apocalypse Averted·My Brother's Keeper·Seeds of Doubt·Love and War·For The Good Of All·A Better Tomorrow·Abandon Ship·Venerated Warrior·Most Escape Alive·Cold War Remedy·Trial by Ordeal·Greek Tragedy
Radios/Film Reels/T.V. Messages/Audio Logs/Telephone Messages/Wisps:Nacht der Untoten·Verrückt·Shi No Numa·Der Riese·Kino der Toten·Ascension·Call of the Dead·Shangri-La·Moon·TranZit·Nuketown Zombies·Die Rise·Mob of the Dead·Origins·Shadows of Evil·The Giant·Der Eisendrache·Zetsubou No Shima·Gorod Krovi·Revelations·Voyage of Despair·IX·Classified·Dead of the Night
Ciphers/Scrap Papers:Mob of the Dead·Origins·Shadows of Evil·The Giant·Der Eisendrache·Zetsubou No Shima·Gorod Krovi·Revelations
iOS (Non-Canon):Peter's Grave
Quest Items
Vril Device·Focusing Stone·Vril Sphere·Navcard·Warden's Key·Gramophone·Summoning Key·Gateworm·Code Cylinder·Dragon Egg·Blood Vials·Sentinel Artifacts
Wonder Weapons
Ray Gun · Wunderwaffe DG-2 · Thundergun · Winter's Howl · V-R11 · Scavenger · 31-79 JGb215 · Wave Gun · Sliquifier · Blundergat · Ray Gun Mark II · Paralyzer · Elemental Staffs(Ice · Fire · Wind · Lightning) · Apothicon Servant · Wrath of the Ancients · KT-4 · GKZ-45 Mk3 · Kraken · Death of Orion · Alistair's Folly · Savage Impaler · Hand of Gaia · Hand of Charon · Hand of Hemera · Hand of Ouranos
Specialist:Apothicon Sword · Ragnarok DG-4 · Skull of Nan Sapwe · Gauntlet of Siegfried · Chakrams of Vengeance · Hammer of Valhalla · Scepter of Ra · Viper and Dragon · Hellfire · Ragnarok DG-5 · Overkill · Path of Sorrows
Equipment:Thrustodyne Aeronautics Model 23 · Time Bomb · Spider Bait · Dragon Strike
Tactical:Monkey Bomb · Gersh Device · Matryoshka Dolls · Quantum Entanglement Device · Hell's Retriever · G-Strike · Li'l Arnie · Homunculus
Melee:Golden Spork · One Inch Punch
Attachment:Sekhmet's Vigor
Buildables
'Five':Electro-Shock Defenses
TranZit:Turbine·Zombie Shield·Turret·Electric Trap·Thrustodyne Aeronautics Model 23·NAV Table·Bus·Power Switch·Pack-a-Punch Machine
Die Rise:Sliquifier·Trample Steam·NAV Table
Mob of the Dead:Icarus·Zombie Shield·Acid Gat Kit
Buried:NAV Table·Subsurface Resonator·Head Chopper·Trample Steam·Turbine·Guillotine·Gallows
Origins:Maxis Drone·Zombie Shield·Elemental Staffs
Shadows of Evil:Apothicon Servant·Rocket Shield·Civil Protector·Rituals
Der Eisendrache:Rocket Shield·Ragnarok DG-4
Zetsubou No Shima:Zombie Shield·KT-4·Gas Mask·Machine Tools
Gorod Krovi:Guard of Fafnir·Dragon Network Controller
Revelations:Guard of Fafnir·Keeper Protector
Ancient Evil:Apollo's Will
Enemies
Normal:Zombie·Hellhound·Crawler Zombie·Pentagon Thief·Space Monkey·George A. Romero·Zombie Monkey·Napalm Zombie·Shrieker Zombie·Astronaut Zombie·Avogadro·Denizen·Jumping Jack·Brutus·Ghost·Edward Richtofen·Crusader Zombie·Templar Zombie·Panzer Soldat·Margwa·Parasite·Keeper·Insanity Elemental·Shadowman·Skeleton·Thrasher·Spiders·Giant Spider·Giant Thrasher·Valkyrie Drone·Russian Mangler Soldier·Electrified Zombie·Dragon·R.A.P.S.·Modified Manticore Mech (Nikolai Belinski) ·Apothicons·Furies·Catalyst·Stoker·Tiger·Marauder·Destroyer·Fury·Wrath·Blightfather·Nosferatus·Werewolf·Crimson Nosferatu·Shadow Werewolf·Spartoi·Gegenees·Corrupted Pegasus·Zombie Warlord
Dead Ops Arcade & Dead Ops Arcade 2: Cyber's Avengening:Prisoner Zombie·Engineer Zombie·Bulls·Cosmic Silverback·Cyber Silverback·Shadow Boogie·Red & Dead
Utilities
Mystery Box·Sniper Cabinet·Power Switch·Electro-Shock Defenses·Flogger·Zipline·MTD·Mainframe·Pack-a-Punch Machine·Elevator·Turret·Fire Pit·Lunar Lander·Flinger·Ice Slide·Water Slide·Mine Cart·Geyser·Reservoir Trap·Gravity Lift·Bus·Weapon Locker·Bank·NAV Table·Gondola·Fan Trap·Acid Trap·Tower Trap·Voltmeter·Number Pad·Booze·Candy·Mark IV Tank·115 Generators·Rituals of the Ancients·Shovel·Golden Helmet·GobbleGum·Tram·Chain Trap·Death Ray·Wundersphere·Gate Trap·Fan Trap·Propeller Trap·Sewer Pipe·Trials of the Ancients·Gigant Finger Trap·Gigant Eye Beam Trap·Flinger Trap·Trials·Bridge·Groph Pod
Perk-a-Cola
Quick Revive·Double Tap Root Beer·Speed Cola·Juggernog·Stamin-Up·PhD Flopper·Deadshot Daiquiri·Mule Kick·Tombstone Soda·Who's Who·Electric Cherry·Vulture Aid·Der Wunderfizz·Widow's Wine·Timeslip·Death Perception·Electric Burst·Dying Wish·Stone Cold Stronghold·Victorious Tortoise·Deadshot Dealer·Bandolier Bandit·Winter's Wail·PhD Slider·Secret Sauce·Ethereal Razor·Zombshell
Canceled Perks:Pronaide·Tufbrew·Amm-O-Matic·Candolier
Power-Ups
Normal:Carpenter·Max Ammo·Insta-Kill·Nuke·Double Points·Death Machine·Fire Sale·Bonfire Sale·Random Perk Bottle·Lightning Bolt·Bonus Points·Zombie Flesh·Cure·Zombie Blood·Blood Money·Empty Perk Bottle·Tram Fuse·Seed
Dead Ops Arcade & Dead Ops Arcade 2: Cyber's Avengening:Gem·Barrel·SPAS-12·Chicken·Monkey Bomb·Electric Orb·Teddy Bear·M2 Flamethrower·China Lake·Ray Gun·RPG·Boots·Death Machine·Nuke·Lightning Bolt·Soldier Statue·Turret·Helicopter·Tank·First Person·Umbrella·Skull·R.A.P.S.·Saw·Boxing Gloves·Skeleton·Ammo Box·Night Fury·Vortex·Missile Launcher·Purifier·War Machine·KRM-262·BlackCell
Cut:Zombie Head
Miscellaneous
Afterlife·Air Lock·Centrifuge·Cerberus·Character Dolls·Civil Protector·DEFCON·Dragon·Dragon Wings·Egg Bowl·Element 115·Excavator·FlaK 88·Fumigator·Giant Robot·Hacker·Harvest Pod·Kronorium·Margwa Head·Mark of the Beast·Mask·Maxis Diary·M.P.D.·Mud-Pit Maze·Panzersoldat Claw Helmet·Persistent Upgrades·P.E.S.·Points·Punji Stakes·Redins Rally·Rituals·Shadows of Evil The Ride·Teddy Bear·Upgraded weapons·Weapon Kits·Valkyrie Drone Hat
Quotes
Verrückt·Shi No Numa·Der Riese·Kino der Toten·'Five'·Ascension·Call of the Dead·Shangri-La·Moon·TranZit·Nuketown Zombies·Die Rise·Mob of the Dead·Buried·Origins·Shadows of Evil·The Giant·Der Eisendrache·Zetsubou No Shima·Gorod Krovi·Revelations
Tutorial (Zombies)·Tutorial (Black Ops Zombies)·Stand-in·Time Travel Will Tell·Richtofen's Grand Scheme
Musical Easter Eggs and Soundtracks
'Damned' (Re·100ae·3)· 'WTF' · 'Undone' · 'Lullaby for a Dead Man' · 'The One' · 'Beauty of Annihilation' (The Giant Remix)· '115' · 'Won't Back Down' · 'Abracadavre' · 'Abra Macabre' · 'A Slight Chance of Zombies' · 'Clockwork Squared' · 'Raining Teddy Bears' · 'Zombies Don't Surf' · 'A Cold Wind Blows' · 'Not Ready to Die' · 'Paraphony' · 'Samantha's Lullaby' (Magic Mix) · 'Pareidolia' (8-bit)· 'Coming Home' (8-bit)· 'Nightmare' · 'Voice In Your Head' · 'Carry On' · 'Imma Try It Out' · 'Carrion' · 'Lovesong for a Deadman' · 'We All Fall Down' · 'Rusty Cage' · 'Where Are We Going' · 'Always Running' · 'Archangel' · 'Shepherd of Fire' · 'Aether' · 'Snakeskin Boots' (Instrumental)· 'Cold Hard Cash' · 'Dead Again' (Theatrical)· 'Requiem' · 'Dead Flowers' · 'Dead Ended' · 'Ace of Spades' · 'Samantha's Sorrow' · 'The Gift' · 'Remember Forever' · 'Mad Hatter' · 'Drowning' · 'Shockwave' · 'Mystery' · 'Stormbound'
Soundtracks:Zombies Soundtrack·Mob of the Dead Soundtrack·Origins Soundtrack
Areas within Maps
Dead Ops Arcade Locations:Island·Courtyard·Prison·Cave·Marketplace·Urban·Street·Facility·Forest·Tropical Forest·The Armory·The Bonus Room
Green Run Stops:Bus Depot (Green Run) ·Diner·Farm·Power Station·Town
Other Green Run Locations:Tunnel·The Prototype·Pylon·Hunter's Cabin
Mob of the Dead:Alcatraz Island·Sunset Strip·Cell Block·Golden Gate Bridge
Buried:Processing·Borough·The Rift
Origins:Dig Site·The Crazy Place
Shadows of Evil:Junction·Waterfront·Footlight·Canals·The Rift
iOS/Android Exclusive:Tutorial (Zombies)·Tutorial (Black Ops Zombies)
Gametypes
Survival·Grief·Turned·TranZit·Zombie Rush·Gauntlet
Cut:Payload
The Room of Fate (Dead Ops Arcade)
The Fate of Firepower·The Fate of Furious Feet·The Fate of Fortitude·The Fate of Friendship
Central Intelligence Agency Data System
Servers:Dreamland·DerRiese Server
Users:Dr. J. Robert Oppenheimer·Dr. Vannevar Bush·T. Walker
Exo Zombies
Maps
Riot·Outbreak·Infection·Carrier·Descent
Playable Characters
Non-Playable Characters (NPCs)
Gideon·An-G·Survivors
Factions
Enemies
Zombies·EMZs·Chargers·Hosts·Security Dogs·Exploders·Oozers·Goliath Exo Zombies·Spikers·Meatbags·Blinkers·Atlas Strike Teams·Fused Zombies·Oz
Features
Orbital Care Packages - Aerial Assault Drone·Remote Turret·Camouflage
Decontamination Zones·3D Printer·Upgrade Station·Power Switch·Trash Chute·Credit Dispenser·Bubby·Insta-Gator·Orbital Strike·Electrified Floor·Automated Snipers·Camouflage Spray·Ambulance·Civilian Extraction·Power Drain·Grenade Disposal Machine·Chompy·Gas Bombs·Atlas Disruptor·Teleporter·Weapon Disposal Machine·Fishing Pole·Sentinel Reinforcements·Credits·XS1 Goliath·Blue Steam Trap·Fire Trap·Water Trap·Laser Trap·Double Feature
Exo Upgrades
Exo Reload·Exo Health·Exo Slam·Exo Soldier·Exo Medic·Exo Stockpile
Power-Ups
Hyper-Damage·Multiplier·DNA Bomb·Security·Full Reload·Power Surge·Resupply·Explosive Touch·Open Fire
Easter Eggs
Game Over, Man!·MEAT IS MURDER·Flotsam & Jetsam·Reunion/Double Tap
Zombies mode of Call of Duty: Infinite Warfare
Maps
Zombies in Spaceland·Rave in the Redwoods·Shaolin Shuffle·Attack of the Radioactive Thing·The Beast from Beyond
Characters
Andre Wright·Aaron 'A.J.' Jordaniels·Poindexter Zittermann·Sally Simpson·David Hasselhoff·Willard Wyler·N31L·Kevin Smith·Jason Mewes·Pam Grier·Arthur McIntosh·Cassandra 'Elvira' Peterson·Samantha Cross·Mephistopheles
Enemies
Zombies·Brutes·Clown Zombies·Aliens·Slashers·Sasquatches·Skeletons·Super Slasher·Skating Divas·Ninja Zombies·Rat King·Crogs·Crog Brutes·Crog-Zilla·Cryptids(Scouts·Phantoms·Rhinos·Mammoths)·Mephistopheles
Currency
Candy Perks
Up 'N Atoms·Racin' Stripes·Slappy Taffy·Bombstoppers·Tuff 'Nuff·Bang Bangs·Blue Bolts·Mule Munchies·Trail Blazers·Quickies·Deadeye Dewdrops·Change Chews
Traps
Zombies in Spaceland: Chromosphere·Bumper Cars·Star Mission·Escape Velocity·Disco Ball·Alligator Head·Steel Dragon Trap
Rave in the Redwoods: Log Swing·Rave Speakers·Waterfall·Woodchipper·Killer Fish
Shaolin Shuffle: Rock Party·Electric Barbed Wire·Buffer·Hydrant
Attack of the Radioactive Thing: Electric Trap·Freezer Trap·Fuel Tank Trap·Pool Trap·Defense Trap
The Beast from Beyond: ·Electrocution Trap·Laser Grid Trap·Fridge Lure Trap·Raining Acid Trap·Movie Wormhole Trap
Utilities
Magic Wheel·Lost and Found·ATM·Ticket Vendor·Arcade·Soul Token·Roller Coaster·Portal·Power Switch·Souvenir Coin Machine·Gem Totem·Mahjong Table
Wonder Weapons
Forge Freeze·Dischord·Face Melter·Head Cutter·Shredder·Vlad·Smiley·Nunchaku·Kirisute Gomen·Modular Atomic Disintegrator·Venom-X·Entangler
Power-Ups
Max Ammo·Carpenter·Insta-Kill·Nuke·Double Money·Fire Sale·Infinite Ammo·Infinite Grenades·Weapon Upgrades·Souvenir Coin·Shades
Songs
Wyler's Theme·MW1 Theme - The Spaceland Mix·MW2 Theme - Radical 80s Mix·Puppet Strings·Cats on the Boulevard·Brachyura Boogie·Scattered Lies·Mephistopheles Theme·Afterlife Arcade·Extinction
Quest Items
Miscellaneous
Guided Tour·Zombies in Spaceland Pack·Director's Cut
Nazi Zombies mode of Call of Duty: WWII (Timeline)
Maps
Prologue·The Final Reich·Gröesten Haus·The Darkest Shore·The Shadowed Throne·The Tortured Path·Bodega Cervantes·U.S.S. Mount Olympus·Altar of Blood·The Frozen Dawn
Characters
Main Playable Characters:Drostan Hynd·Olivia Durant·Marie Fischer·Jefferson Potts
Non-Playable Characters:Peter Straub·Klaus Fischer·Heinz Richter·Hank Rideau·Red Riding Hood·Stenson·Smuggler·Heinz Fischer·Frederick Barbarossa·Nerthus·God-King
Hidden Unlockable Characters:B.A.T. Agent·B.A.T. Elite·Survivalist(Bloodraven·Deathraven·Moonraven·Stormraven·From Hanoi) ·Mountaineer(Bloodraven·Deathraven·Moonraven·Stormraven·From Ruskeala)·Hunter(Bloodraven·Deathraven·From Seville·Moonraven·Stormraven)·Slayer(Bloodraven·Deathraven·Moonraven·Stormraven·From Casablanca)·Skullbreaker·Necromedic·Stalker·Cavalier·Lady Death·Iron Tiger·Shadowguard·Wayfarer·Deathbringer·Wicht Warden·The Rookbane
Enemies
Zombies·Wüstling·Brenner·Pest·Bomber·Treasure Zombie·Zeppelin·Panzermörder·Meuchler·Stukas·Zerstörers·Meistermeuchler·Leprechaun Zombie·Gekocht·Stadtjäger·Raketenbrenner·Guardian·Drowned Zombies·Corpse Eater·God-King
Factions
Monuments, Fine Arts, and Archives Program('Raven')·Bureau of Archaic Technologies·Ahnenerbe·Wehrmacht·French Resistance·Luftwaffe·Kriegsmarine·United States Army(Rangers)·Red Army
Default Classes
Special Abilities
Camouflage·Freefire·Frontline·Shellshock
Currency
Blitz Machines
Lebenblitz·Kugelblitz·Laufenblitz·Faustblitz·Schnellblitz·Schildblitz·Random Blitz
Traps
Laboratory Trap·Morgue Trap·Saw Trap·S-Mine Trap·Well Trap·Propeller Trap·Spike Trap·Puddle Trap·Broken Blitz Machines Trap·Bomber Prop Trap·Sea Water Spark Trap·Bloodletting Spikes
Weapon Perks
Body Count·Center Mass·Close Quarters·Efficient·Headhunter·High Velocity·One Shot, One Kill·Precision
Utilities
Geistchild·Disposal Tubes·Mystery Box·Resupply Package·Ubersprengen·Weapon Lockers·Weapon Assembly Station·Geistkraft Transfer Device·Mine Carts·Waffenbox·Thulian Transports
Wonder Weapons
Tesla Gun·Red Talon·Jack-in-the-Box·Ripsaw·Pommel of Barbarossa·Wunderbuss·Blade of Barbarossa·Holda·Nachtmahr·Perchta·Sword of Barbarossa·Fang of An'heist·Fist of Tal'rek·Talon of Lu'roth·Roar of Sang'ket
Power-Ups
Elektromagnet·Taschen Voll·Totengriff·Überladen·Vernichten·Volle Rüstung
Quest Items
Sword of Barbarossa(Hilt of Barbarossa·Pommel of Barbarossa·Blade of Barbarossa)·Brenner Head·Rabenherz·Sons of Nerthus·Zombie Spines
Geistkraft Mods
Miscellaneous
Geistkraft·Recordings(The Final Reich·The Darkest Shore·The Shadowed Throne·The Tortured Path·The Frozen Dawn)·Retractable Lightning Rod Mechanism·Notebook·Right Hand of God·Left Hand of God·Voice of God·Dark Wings·Corpse Gate·Hangman
Factions of Call of Duty: World at War
Playable
United States Marine Corps (Marine Raiders · 1st Marine Division) · United States Navy
Red Army (150th Rifle Division · 3rd Shock Army · 62nd Rifle Division)
Marines (Zombies)
Friendly
Enemy
Empire of Japan (Army · Navy)
Nazi Germany (Wehrmacht · Luftwaffe · Waffen-SS)
Zombies · Group 935 · Division 9
Cut Factions
Factions of Call of Duty: Black Ops
Playable
Black Ops/CIA · Studies and Observation Group · Op 40 · United States Air Force
Prisoners of Vorkuta · Red Army
Friendly
1st Cavalry Division · United States Marine Corps · United States Navy · United States Secret Service
Waffen-SS
Enemy
British Commandos · MI6
National Revolutionary Police Force · Tropas
North Vietnamese Army
Prison Guards · Red Army/Spetsnaz · GRU
Viet Cong
Waffen-SS · Wehrmacht
Zombies · Group 935 · Ascension Group · Division 9
Other
101st Airborne Division · National Security Agency
Factions of Call of Duty: Black Ops II
Playable
Joint Special Operations Command (SEAL Team Six) ·CIA
Menendez Cartel·Cordis Die
CDC·Alcatraz Guards·Alcatraz Prisoners·Zombies
Friendly
U.S. Navy (U.S. Navy SEALs) ·U.S. Air Force·U.S. Army (U.S. Army Rangers·7th Infantry Division·ISA) ·United States Secret Service·LAPD·FBI
SDC·People's Liberation Army
Panamanian Defense Forces
Mujahideen
UNITA
Colossus Security Crew
Tacitus Corporation
Yemeni Army
Enemy
Cordis Die·Mercs·Menendez Cartel
Yemeni Militia·Mujahideen
SDC·People's Liberation Army
ISI
Yemeni Army
Panamanian Defense Forces·Batallón Dignidad
MPLA
Tropas
Soviet Armed Forces
Group 935·Zombies
Other
Factions of Call of Duty: Advanced Warfare
Playable
Sentinel Task Force·United States Marine Corps
Atlas Corporation
Friendly
United States Army (ISA) ·United States Navy·United States Air Force·SFPD·Sentinel Task Force
Nigerian Armed Forces
Atlas Corporation
Enemy
Factions of Call of Duty: Black Ops III
Playable
Winslow Accord·Black Cyber Ops Division
Friendly
Black Ops/CIA·Taylor's Team·U.S. Army·Current Events Aggregate
Brazilian Special Forces
British Engineering Corps
Egyptian Army
Singapore Armed Forces
Tacitus Corporation
Zürich Security Forces
Enemy
Taylor's Team
Common Defense Pact (Nile River Coalition) ·Grunts
Wehrmacht
54 Immortals
Zombies·Group 935·Imperial Japanese Navy·Division 9
Factions in Call of Duty: Infinite Warfare
Playable
Solar Associated Treaty Organization · Special Combat Air Recon (SCAR Team 1 · SCAR Team 7)
Friendly
United Nations Space Alliance · Solar Associated Treaty Organization (SATO Navy · SATO Marine Corps · SATO Coast Guard · Special Combat Air Recon (SCAR Team 2 · SCAR Team 3) · Joint Strategic Air Command)
Enemy
Mission Teams
JTF Wolverines · Orion Initiative · Sabre Team Seven · Wraith · Blood Anvil
Factions in Call of Duty: WWII
Playable
United States Army (16th Infantry Regiment·1st Infantry Division·745th Tank Battalion)
United States Army Air Force(509th Fighter Squadron)
French Resistance
Monuments, Fine Arts, and Archives Program ('Raven')
Bureau of Archaic Technologies
Friendly
Special Operations Executive
British Army
Royal Air Force
U.S. Army Rangers
United States Navy
Canadian Army
Red Army
Enemy
Nazi Germany (Heer·Waffen-SS·Gestapo·Luftwaffe·Kriegsmarine·Ahnenerbe·Zombies)
Multiplayer only

United States Army (3rd Infantry Regiment·26th Infantry Regiment·29th Infantry Regiment·2nd Infantry Division·9th Infantry Division·28th Infantry Division·116th Infantry Regiment·29th Infantry Division·45th Infantry Division·70th Infantry Division·83rd Infantry Division·99th Infantry Division·104th Infantry Division·1st Armored Division·2nd Armored Division·3rd Armored Division·7th Armored Division)
United States Army Air Force
United Kingdom (Royal Navy·Commandos (11th Hussars))
Canadian Armed Forces (Calgary Highlanders·Régiment de Maisonneuve·Royal Highland Regiment)
Soviet Union (Soviet Armed Forces (25th Rifle Division) ·Navy·Resistance)
France (Army·FFI)
Royal Netherlands Army
Poland (Land Forces (Polish Independent Carpathian Rifle Brigade) ·Resistance)
Czech Resistance
Danish Resistance
Italian Resistance
Australian Army
Axis Powers
Nazi Germany·Wehrmacht (352nd Infantry Division·15th Panzergrenadier Division·5th Panzer Army) ·Luftwaffe (3rd Parachute Division)

Way2Evil & FWCorey, have just released one of their sweetest mod/map so far! This is for all those who want more out of their zombies, with the addition of more challenge, more scares, and even more frustrations. Works with pretty much any Nazi Zombie map, and will amp up your game experience with your friends indefinitely.

Map Created by Way2Evil & FWCorey

Details: “Nazi zombie maps have taken COD WAW by storm, you’ve played them, you
have loved them, well, now you are going to hate them.

After Way2Evil released his Modern Weapons mod his mind was already
working on a new mod for COD WAW.

With the help of a sick, twisted and very talented scripter,FW-Corey,
they have brought you a mod that will definately have you screaming at
the top of your lungs, breaking your keyboard, throwing your mouse
across the room. Please be warned, you will be traveling to the local
computer store for replacement parts.

Nazi Zombie Tower Defense Mod Version 2.2 is a server side mod, that
loads in moments and changes almost every aspect of the normal zombie
play. This mod is guaranteed to have you hating someone you have never
met.

Some of the changes you will see in the gameplay:
– the zombies are more terrifying ( if that was possible they
are zombies after all )
– the eye glow has changed to red just to make them creepier
(see above comment)
– there is more decay on the bodies
– crawlers can be created more easily,everyone loves a crawler
– weapon prices have been increased on most wall-bought items
– at the mystery box, anyone can grab a weapon that has been
spun for. This is a lot of fun, you can either help someone
out by buying them a weapon or you can steal their weapon if
they are too slow grabbing it
– when a player goes down, they lose 10% of their points, if
they die they lose another 23% of their points
– there are more powerups, there is single player invulnerable,
unlimited ammo, (30 seconds each) or single player gets ammo
– there are also traps, no points, all players lose ammo or a
player loses ammo
– the mystery box will close without warning randomly and mock
the vitim
– there are a mix of levels, there are speed rounds, headshot
only rounds, boss levels (I will explain more later)

Now that we have laid out the general gameplay, there are some more
specific points. The boss level comes every fifth level; on levels 5,
10, 15 etc… The Boss zombies have a vastly increased health and are
only seriously damaged from headshots. Hitting them elsewhere on the
body actually adds health to them, this also goes for the headshot
only rounds. The players will be happy to know that there are a
limited number of bosses during the boss levels.

For those who like to use the infinite ammo cheat. By doing this you
will send the game into a guaranteed death for youself and your team-
mates. All of the zombies will have + 5000 health, they will all be
runners, the bosses will be headshot only and there will be 20 more of
them, no repairing windows, no grenades at the end of the round, also
the mystery box will slam shut every spin and you will only be able to
buy ammo from the walls. This is a warning, cheaters will not survive
the oncoming hoards of zombies. During the cheat penalty the number of
zombies is also increased to the normal amount + 666.

All of us who tested this mod, can’t wait to see what other sick and
twisted things will be unleashed from the dark recesses of Way2Evil’s,
and FW-Corey’s minds.

We hope you enjoy this and remember, it’s only a game!

Ottawolf

Changes in this version…
Fixes for compatibility with patch 1.4 on the stock Prototype map.

– FWCorey}”

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For more Updates, Mods, and Maps for Call of Duty, click here!

– Loyal K.N.G.