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Companions have always been a staple in the Fallout franchise, as traversing the Wasteland alone is a terrifying enough prospect. In Fallout 4 there are around 14 companions, not counting the several new dogs and your customizable robot at the end of Automatron. We will be including the newest addition to the companion list, Old Longfellow, courtesy of the new Far Harbor DLC. Buch which of these companions in Fallout 4 are the best? In this list we will be deciding which person/mutant/synth is worth the time taking out to the Common Wealth and which one we should leave back in Sanctuary. Basically, the best Fallout 4 companions within the game.

When making this list, we didn’t just base our choice off of personality alone, although that is a tangible factor. After all, nothing’s worse than wandering Fallout 4’s vast world with no one interesting to talk to or receive information from. We will also be considering your companions perks and combat prowess, as these can make or break certain builds for characters. Finally, this list will consider their story and if they offer us any personal quests to partake in. Obviously, everyone will have their preferred character to run with, but these are the Fallout 4 companions we just couldn’t leave home without.

X6-88

Fallout 4 Combat Zone Location

X6-88 is one of the later companions you can obtain and he’s really not worth the effort. His perk doesn’t offer much help and the guy is just fairly boring in general. Also his 1980s The Running Man outfit isn’t really helping.

Piper

Yeesh does Piper ever stop talking!? This peppy reporter is one of the earlier companions you meet on your journey and she’s just alright at best. Her Gift of Gab perk is completely underwhelming unless you are running a heavy Charisma build.

Dogmeat

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As adorable as Dogmeat can be, he is utterly useless in combat. While his perk does help, the only good thing about him is that the Lone Wanderer skill still activates with him. Otherwise he is good at dying, attracting unneeded attention, and setting off traps.

Preston

Preston’s perk really isn’t that bad when you look at it, as you find yourself constantly outnumbered in Fallout 4. That being said, Preston just isn’t as compelling or interesting as some of the other companions. Maybe if he didn’t nag you to death about settlements, he’d be a bit more tolerable.

Old Longfellow

Fallout 4 Combat Zone Map

The newest companion in the Fallout world, Old Longfellow is really useful for the far Harbor DLC… and that’s about it. If his perk was not so situational, he would be a companion I’d take out every time. However, he’s really only needed if you’re doing a Mirelurk-heavy quest.

Danse

Before we start, no, him having Power Armor doesn’t make him intrinsically better than the others. You can put all human companions in Power Amor, Danse isn’t special. Is his damage boost to ghouls and synths really that big of a deal? He’s only higher than the other companions because his time with you is actually interesting.

Codsworth

Yes, he looks absolutely awesome in a bowler hat, but like Longfellow, his perk is fairly situational. If you’re doing the Automatron DLC, Codsworth’s damage boost is fantastic. Outside of this questline? Meh. At least he can say my name right?

Deacon

Deacon is up this high for two reasons. One, his large boost to stealth damage is really useful and works with almost any build. The other is that the guy is fairly entertaining and clearly a master of disguise.

Curie

While her healing perk is really useful, Curie ranks so high because her questline is genuinely a fascinating one. Seeing her cope with the concept of mortality and what it means to be a robot is really one of Fallout 4’s most compelling tales.

Hancock

Skating on personality alone, Hancock’s journey with you is an interesting one. While he may be a criminal at heart his dark sense of humor and complicated morality makes him a more developed character than the others. Sadly, his perk is basically useless in any area except The Glowing Sea.

MacCready

MacCready gets some extra brownie points for being in Fallout 3, as seeing his transformation was a bit shocking… Then again everyone in LIttle Lamplight is a jerk. His bonus to your hit chance in VATS is also really useful, as the head is 99% of the time the place you should aim at.

Strong

Strong is just a badass. His ability to tank damage and dole it out is incredibly useful. This coupled with the Bezerk perk makes him a great damage dealing companion. While Strong may not have his own quest, the humor and almost endearing way he talks to you makes him unforgettable. It’s like venturing out with a child, a big sledgehammer-wielding- radiation induced child.Even if he doesn’t understand the fine art of computer hacking.

Ada

Ada may not be the most interesting of companions, but her customization options make her very useful. Being able to spec her out to compliment your specific build is very useful. Since she can pick locks, hack computers, or just become a death machine, Ada gets some prime positioning.

Cait

While Cait’s perk may not always activate, you will be damn happy when it does. However, what puts her in the number two slot is that she has the best companion quest in the game. The character arc that she goes through is a truly compelling one and casts her in a completely new light… Also Cait is a monster with the shotgun, so that’s always nice.

Nick Valentine

Cait may have one of the best singular quests in Fallout 4, but Nick has entire narrative arcs. Even though he’s a synth, the amount of heart and emotional moments we get from him is truly stunning. Though he’s not just number one because of how much depth he has, but his skills as well. His perk may not shape the battlefield, but it’s extremely useful for any would-be hackers. Or, you can just have him hack the terminals instead of dumping your skill points into that perk! Nick is also quite handy in a fight and since he is a synth, he’s pretty much immune to anything with radiation damage. Valentine is the person we always want to take on the road with us.

That’s all there is to it! That’s our definitive list of the best Fallout 4 companions. Leave your favorites in the comments down below!

15) X6-88

X6-88 is one of the later companions you can obtain and he's really not worth the effort. His perk doesn't offer much help and the guy is just fairly boring in general. Also his 1980s The Running Man outfit isn't really helping.

14) Piper

Yeesh does Piper ever stop talking!? This peppy reporter is one of the earlier companions you meet on your journey and she's just alright at best. Her Gift of Gab perk is completely underwhelming unless you are running a heavy Charisma build.
Fallout 4 the loge

13) Dogmeat

As adorable as Dogmeat can be, he is utterly useless in combat. While his perk does help, the only good thing about him is that the Lone Wanderer skill still activates with him. Otherwise he is good at dying, attracting unneeded attention, and setting off traps.

12) Preston Garvey

Preston's perk really isn't that bad when you look at it, as you find yourself constantly outnumbered in Fallout 4. That being said, Preston just isn't as compelling or interesting as some of the other companions. Maybe if he didn't nag you to death about settlements, he'd be a bit more tolerable.

11) Old Longfellow

The newest companion in the Fallout world, Old Longfellow is really useful for the far Harbor DLC... and that's about it. If his perk was not so situational, he would be a companion I'd take out every time. However, he's really only needed if you're doing a Mirelurk-heavy quest.

10) Danse

Before we start, no, him having Power Armor doesn't make him intrinsically better than the others. You can put all human companions in Power Amor, Danse isn't special. Is his damage boost to ghouls and synths really that big of a deal? He's only higher than the other companions because his time with you is actually interesting.

9) Codsworth

Yes, he looks absolutely awesome in a bowler hat, but like Longfellow, his perk is fairly situational. If you're doing the Automatron DLC, Codsworth's damage boost is fantastic. Outside of this questline? Meh. At least he can say my name right?
Fallout 4 war zone mod

8) Deacon

Deacon is up this high for two reasons. One, his large boost to stealth damage is really useful and works with almost any build. The other is that the guy is fairly entertaining and clearly a master of disguise.

7) Curie

While her healing perk is really useful, Curie ranks so high because her questline is genuinely a fascinating one. Seeing her cope with the concept of mortality and what it means to be a robot is really one of Fallout 4's most compelling tales.

6) John Hancock

Skating on personality alone, Hancock's journey with you is an interesting one. While he may be a criminal at heart his dark sense of humor and complicated morality makes him a more developed character than the others. Sadly, his perk is basically useless in any area except The Glowing Sea.

5) Robert MacCready

MacCready gets some extra brownie points for being in Fallout 3, as seeing his transformation was a bit shocking... Then again everyone in LIttle Lamplight is a jerk. His bonus to your hit chance in VATS is also really useful, as the head is 99% of the time the place you should aim at.

4) Strong

Strong is just a badass. His ability to tank damage and dole it out is incredibly useful. This coupled with the Bezerk perk makes him a great damage dealing companion. While Strong may not have his own quest, the humor and almost endearing way he talks to you makes him unforgettable. It's like venturing out with a child, a big sledgehammer-wielding- radiation induced child.Even if he doesn't understand the fine art of computer hacking.

3) Ada

Ada may not be the most interesting of companions, but her customization options make her very useful. Being able to spec her out to compliment your specific build is very useful. Since she can pick locks, hack computers, or just become a death machine, Ada gets some prime positioning.

2) Cait

While Cait's perk may not always activate, you will be damn happy when it does. However, what puts her in the number two slot is that she has the best companion quest in the game. The character arc that she goes through is a truly compelling one and casts her in a completely new light... Also Cait is a monster with the shotgun, so that's always nice.

1) Nick Valentine

Cait may have one of the best singular quests in Fallout 4, but Nick has entire narrative arcs. Even though he's a synth, the amount of heart and emotional moments we get from him is truly stunning. Though he's not just number one because of how much depth he has, but his skills as well. His perk may not shape the battlefield, but it's extremely useful for any would-be hackers. Or, you can just have him hack the terminals instead of dumping your skill points into that perk! Nick is also quite handy in a fight and since he is a synth, he's pretty much immune to anything with radiation damage. Valentine is the person we always want to take on the road with us.
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Fallout 4 cut content refers to content in Fallout 4 which was cut from the final version of the game. Most of it can still be found in the game files but is inaccessible within the game itself. The equipment can still be obtained by use of console commands.

Armor and clothingEdit

  • Vault 101 jumpsuit (ID: 0022da6a)
  • BOS lab coat: Appears as an armor add-on fitting on the BOS uniform. Most likely replaced by the Science scribe's armor in the final build of the game.
  • Kells' coat: Appears as an armor add-on fitting on the BOS uniform, based on a reskinned version of Piper's Red leather trench coat. In the final build of the game Lancer Captain Kells wears a unique variant of the Brotherhood fatigues.
  • Maxson's cape: Appears as an armor add-on fitting on the BOS uniform. In the final build of the game Elder Maxson wears a unique coat, the mesh of which includes the BOS officer uniform.
  • Light, medium and heavy variations of the metal helmet consisting of wraparound goggles, goggles plus helmet and goggles, helmet plus scarf combinations. While the goggles and the helmet are still in the game (as separate objects), the scarf was cut entirely, though it may have been replaced in concept by the different bandanas.
  • Cait's bandolier (ID: 001921d8): Although this armor add-on will appear when equipped, it has no world model and should not be dropped.
  • Robotic bits, an eye-slot piece of clothing for Nick Valentine that gives +1 Perception. It seems he was supposed to start the game with this item, much like his trench coat and fedora.

WeaponsEdit

  • Ball-peen hammer: An alternate mesh of the hammer, intended for use as a weapon.
  • Chinese assault rifle: An untextured, high-poly model that resembles the Chinese assault rifle featured in Fallout 3. A similar firearm, the Handmade rifle, would appear in the Nuka-World add-on.
  • Harpoon gun: A roughly textured model similar to the Syringer and using parts of the assault rifle for the magazine, irons sights and bolt. Originally intended for underwater combat and likely related to the cut quest 20 Leagues Under the Sea. A different version of the weapon was included in the Far Harbor add-on.
  • Mortar, a cannon weapon similar to nuke that shoots mortar shells. Ammo is by the same name as the gun.
  • Nuke, a cannon weapon that shoots nuclear bombs (not mini nukes) and uses ammo by the same name.
  • Compound bow arrow
  • Throwing bottle
  • Throwing knife
  • Throwing harpoons
  • Throwing hatchet
  • Throwing saw
  • Pipe shotgun: An untextured shotgun receiver for the pipe weapons.
  • A diffuse and normal textures named as Scimitar with no matching model can be found in the texture archives.
  • Textures and sounds for a compound bow and corresponding arrows.
  • A number of meshes for throwing Weapons, including: blade, harpoon, hatchet, saw, and bottle.
  • Lucky Rabbit's Foot: A cut weapon in the Nuka-World add-on, it takes the space of a grenade, but adds 10% XP and 3 to Luck.

Weapon modsEdit

  • A recon scope mesh for the assault rifle that matches the style used on other weapons.
  • Short and long fluted barrels for the combat rifle, along with a small magazine and a drum magazine.
  • A large magazine for the combat shotgun, based on the mesh used for the combat rifle's large magazine.
  • A number of alternate sights for the combat rifle and combat shotgun.
  • An alternate version of the front part of the electronic trigger used on the Broadsider, along with multiple variants of explosive cannon balls.
  • A targeting computer for the Fat Man that would function similar to the one used for the missile launcher.
  • A muzzle mod for the gamma gun that would split the projectile into multiple ones, similar to the beam splitter mod for other weapons. (ID: 000b9a58)
  • A version of the marksman's stock used for the hunting rifle, with the shoulder section of the stock removed. The model for this features the incorrect textures, along with no barrel, like the other meshes for the hunting rifle stocks have. Additionally, there's a loading screen showing the marksman's stock with a bipod, but the bipod isn't obtainable ingame.
  • A version of the reflex sight used on the 10mm pistol, with a hexagon shape as opposed to a dot or a circle. Additionally, there are textures for other reflex sight shapes, featuring the rounded corners of a square. There are also red versions of some of these shapes intended for use on the gatling laser. The Institute pistol has meshes for the reflex sight with a circle shape as well, but the circle shape doesn't show up ingame.
  • A version of the extra flame jets mod for the Shishkebab that only adds two flame jets, as opposed to the four the non-cut mod provides.
  • An untextured version of a stun pack for the sledgehammer, similar to the one used for the super sledge.

Armor modsEdit

  • BOS-I Initiate and BOS-IV Knight CPT paint for T-60 power armor.

ItemsEdit

  • Angler gunk, a junk item (0540fe).
  • Beacon oscillator, a miscellaneous item (000890).
  • Bond, a junk item (045e25).
  • BPL compressed data holodisk would have been rewarded for completing 'DN011 OverdueBooks' and can be found in-game after accessing a hidden terminal only accessed by clipping out of a room in the Boston Public Library.
  • Brain, a consumable (0019dc).
  • Campground flyer, a miscellaneous item (01b0b8).
  • Cave fungus, consumable (000330f7)
  • Ghoul meat, consumable (00024075)
  • Gourd, an Institute version of the fruit (00173b13): +20HP, value 36, weight 1, no rads
  • La Coiffe issues 3, 4, and 5.
  • Nuka Cherry grenade, a variant of the Nuka-grenade and Nuka Quantum grenade (040cdd).

MechanicsEdit

  • Cryo Damage and its respective resistance on armor (changed to energy)
  • Fire Damage and its respective resistance on armor (changed to energy)

AddictionsEdit

PerksEdit

  • Liam's Algorithm - In the Creation Kit, this perk is stated to offer 'Improved hacking'. According to the EditorID it was planned to be connected in some way to the Plugging a Leak side quest. The name might also refer to the Institute scientist Liam Binet.
  • Cyborg - A perk from Fallout 3, Cyborg was intended to provide the player with 15 points of radiation, poison, and damage resistance.

Brotherhood of SteelEdit

  • Initiate: Take 10% less damage from feral ghouls, super mutants and synths.
  • Knight. Smaller fusion core explosion.
  • Paladin: Recover health while wearing power armor.

The RailroadEdit

  • Secret Agent: Stealth Boy effects last 10 seconds longer. Intended for completing Memory Interrupted.
  • Station Master: Get a 5% bonus on selling items. Intended for establishing Mercer Safehouse.
  • The Heavy: Do 10% extra damage to synths and Institute foes. Not entirely cut (Institute Killer Weave applies it), but originally the player character would have received it as a permanent perk.

IconsEdit

QuestsEdit

  • 20 Leagues Under the Sea (MS03): Side quest. The Sole Survivor has to go to underwater exploration and likely was related to the cut harpoon gun. This would likely take place in an underwater vault as untextured assets can be found in the creation kit of both an underwater vault window (VltSquidWindow01) and an underwater vault door (VltLGDoorMarine01) can be found.
  • Off the Grid (MQ301): Main quest situated just before The Nuclear Option (MQ302). Diamond City lost its power supply.
  • That's the Spirit (MS12) - stub in game data
  • Bullet (MS18) - stub in game data
  • The Enemy of My Enemy (MQ201): Main quest after Reunions (MQ106) and before Dangerous Minds (MQ202). Not actually unused, but since the quest has no visible objectives it never appears.
  • MS08 - sounds, globals, debug msg, 'Game Master 3000 mk II' NPC (MS08Computer)
  • MS06 and MS15 - only a keyword
  • DN011 OverdueBooks; Appears to have been a quest related to the Boston Public Library where Curator Givens' terminal references 'compressing' recently collected book data to holodisk in the likely event of his death, although no further clues are given other than his body being found and his main terminal explaining the situation. Turning clipping off, and walking through the large computer and wall directly behind the Intelligence bobblehead reveals a secondary, hidden terminal. Accessing this terminal allows you to compress the book data and acquire a 'BPL Compressed Data' holodisk which will then be added to the miscellaneous inventory. Experience is also rewarded for doing this as it completes DN011 OverdueBooks. It appears the overdue books one can collect and turn in at the kiosks and exchange tokens for items, might have had with collecting them to compress the data to the holodisk, and possibly passing the BPL Compressed Data to another NPC at a later date. There is also another (DN011) which has more stages and the 'DN011 OverdueBooks' might have been a sub-quest to a larger quest.

NPCsEdit

  • Patches (00098056 CZ_Patches): A human male raider in the Combat Zone that is a weapons merchant.
  • Scribe Collins (0004f38f RR303DeckOfficer): A Brotherhood scribe in raider outfit that is associated with Rockets' Red Glare quest, her in-game name is 'Brotherhood scribe.'
  • Professor Widmer (00026ed6 Widmer): A human male vault dweller.
  • Dolly Madison (0014fc3d REHancockFriend)
  • OldManBilly (00128c5a OldManBilly)
  • Vikter (000e6d89 DN020_LvlSupermutantBoss)
  • Game Master 3000 mk II (0002fd9d MS08Computer)
  • Junkyard (0007d4f6 Junkyard)
  • Derek (000e2c91 Derek)
  • Combatant (00118ed6 CZ_CombatantLVL): A hostile radiant raider.
  • Handler (00108b32 CZ_Handler)
  • Confessor Adalia (000335c2 ConfessorAdalia): A hostile human female Children of Atom member.
  • Brad Finnegan (0002aab1 BradFinnegan)
  • The Watcher (000cbf4f DN048SupermutantWatcherBoss)
  • Rosie (0002f824 EncBrahminRosie): A named Brahmin.
  • Eddie Lipkis (00023751 EddieLipkis)
  • Suspect Bot (00045798 DN050SuspectBot)
  • Arnie (000342c4 DN040Arnie)
  • Tim Flynn (000f790a DN152WickedTim)
  • Institute Patrol 1 (0003d196 RadioInstitutePatrol1)
  • Fisherman (001f22f4 POISC_Fisherman)
  • Casey (00052157 MS16Casey): A human female citizen.
  • Midshipman (000a1604 MS11GenericMidshipman)

Map markersEdit

Map markers for the following locations exist in the game data, but are never enabled. Most of them can be seen on the map with console help: 001c26c2.enable followed by tmm 1.

  • Cambridge Graveyard
  • Moonshiner's Camp
  • Navy Yard
  • Nuka-World Private Airfield

LocationsEdit

  • Red Rocket Lexington
  • Warehouse - in Diamond City
  • Atom's Divide - in Diamond City
  • Men's restroom - in Diamond City
  • Women's restroom - in Diamond City
  • Church of Atom - in Diamond City
  • Mayor's office - in Diamond City
  • Mister Zwicky's house - in Diamond City
  • Tunnels - in Diamond City
  • Strongroom - in Vault 114
  • Tunnel - in Vault 114
  • Donoghue residence - in Sanctuary Hills
  • Hawthorne residence - in Sanctuary Hills
  • Rosa residence - In Sanctuary Hills
  • Daisy's house - in Goodneighbor
  • Hancock's strongroom - in Goodneighbor
  • KL-E-0's house - in Goodneighbor
  • Crow's Crag Park
  • Great Links 18
  • Waterfront Hotel